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It is 1994 all over again, but the stakes are higher this time around. A new battle for development, approval, and control of data delivery is underway in Silicon Valley and across the globe. Various companies, the majority of which you haven't ever heard of before, are rushing to develop and deploy the next generation user interface. Which company will win? What business models are they employing? How will the future look? The shift in technology will likely be so great it is going to affect how you utilize the world wide web, how you communicate, and also alter the gear you use to access the Internet.


It is not Netscape and Microsoft that time. Facebook and MySpace have already lost. The new protector is Second Life, Active Worlds, World of Warcaft, IMVU, Shanda, Red 5 Studios and many others. It's a rich and powerful three dimensional world that could communicate information and culture in an engaging and effective way. Within these robust virtual worlds, the only limitation is our own imaginations. Virtual technology are in their nascent development stage, but are increasing faster than anyone would have predicted. A confluence of infrastructure, computer technology and social behavior concept is yielding powerful new methods to interact and socialize over the net. The idea of"goggling to the Metaverse with your personalized Avatar to get a meet and greet" as called in the futuristic fantasy of Neal Stephenson's novel"Snow Crash" is truly not far from today's reality.


Second Life, World of Warcraft (WoW), and IMVU offers a fantastic view into the near future of immersive communications and the next generation browser development. Seeing how individuals team together to overcome the match struggles in WoW has spawned interest from social interaction to leadership growth academics, as well as the Military. The application of immersive environments on education and learning are infinite. Later on, teamwork and leadership may no longer be a pedagogical exercise contained to school courses; it will be a totally immersive hands-on learning experience where students learn skills in different digital settings and situations. The U. S. Army believes in this vision so much that they spent six million dollars in research and development and sponsored"America's Army" video game to train our youth before they ever enter basic instruction. Ubisoft, the game's developer, wrote that"America's Army" was the"deepest and most realistic military game to hit consoles." A small audience by WoW and Shanda standards, the sport has over 30,000 players everyday and can be available on Xbox, PlayStation, cell phones and Game Boy. Another and perhaps better use for your technology is instruction. Hiring newly minted MBAs with little real world experience has always been a sticky point with employers, especially with today's education and talent challenges. What would imvu credits hack pay to employ an MBA graduate that had spent a few hundred real hours at Jack Welsh's simulated shoes? And we thought EA's Madden Football was big. In imvu credits hack will be able to teach, test and hone vital skills to generate better knowledge leaders and workers together with the advances in new immersive browser technology.


Today, the virtual world business models are in development. WoW includes a subscription service where it charges about twenty dollars a month to login into the virtual fantasy world. China's Shanda with its Legend of Mir and other virtual properties has a pay per use and subscription versions. IMVU has a publication model. Its chat environment is so rich and realistic that consumers real pay for virtual garments for their avatar and virtual gifts for others. Active Worlds has obtained a much more stage centric approach charging to the foundation application for others to grow upon. Second Life has virtual money called Linden dollars that's utilized to pay for goods and service within the digital universe. Linden bucks can be purchased with real currency. Walking around in Second Life and seeing all of the billboard type advertisements does make me think about the Internet's early days where ads popped up out of nowhere and there were no usability tips or design best practices. But, which version will win? There is room for several versions, but it is too early to tell that browser will win.


I bought my last background seven years back and don't plan on ever buying another. Getting tethered is no more an alternative. Surfing while walking between rooms, booting up at the coffee store, and logging on at the airport is normal behavior for the majority of us. Myvu and iTheater are making goggles that project information directly in front of your eyes. It's primarily for game consoles and iPod movies now, but it has potential. In the near future, you might have a set of goggles that have a higher resolution and are lighter than your laptop LCD screen, in addition to delivering more privacy while on the plane. With advancements like these, will our future computers seem more like a soda could hooked up to goggles compared to rectangular paperweight of today? Hardware advancements together with the growing interactive virtual software will merger to provide us a brand new totally immersive user experience.


One downside is the most virtual worlds call for a large application download and installation. Every digital universe requires its own program, so if you develop for Second Life you're confined to Second Life residents and don't have any access to additional audiences. The application diversity is a huge negative for earnings scaling. It harkens the browser back interoperability of the'90s, where companies had three versions of their websites to adapt browser differences. But finally, there'll be a de facto standard and the winning application will come preloaded in your PC. imvu credits hack am interested in seeing if this shakeout also produces anti-trust litigation.


Will Silicon Valley create the next 3-D interactive browser standard or will China? On the other hand, the effect of immersive 3-D virtual worlds on communications, social interaction, and instruction will change our lives just as much as the microwave and remote management. . .and perhaps TiVo.